Hello RSCDynastists! We're happy to finally share everything that's been cooking behind the scenes. This is Part 1 of the full update and serves as a major preparation for what's to come. We've built several new core systems - clan banks, a faction reputation framework, party and raid groups etc... All designed to expand over time. Parties can already be converted to 10-man raids for when raid content drops. The reputation system is built to support multiple factions and could expand into personal character reputation in the future. Think of this update as laying the foundation
Clans just got a whole lot more powerful! Introducing the Clan Bank - a fully-featured shared storage system for your clan.
How it works:
| Tab | Gold Cost | Reputation Required |
|---|---|---|
| Tab 1 | 100M | — |
| Tab 2 | 250M | Neutral (3,000+) |
| Tab 3 | 500M | Recognized (6,000+) |
| Tab 4 | 1B | Trusted (12,000+) |
| Tab 5 | 2.5B | Esteemed (24,000+) |
| Tab 6 | 5B | Legendary (45,000+) + Clan Vault Voucher |
The Clan Vault Voucher is purchased from any Banker once your clan reaches Legendary reputation.
To unlock the higher clan bank tabs, your clan will need to earn reputation with the Bankers of Gielinor - a brand new faction reputation system!
| Tier | Total Rep Required |
|---|---|
| Distrusted | 0 (starting) |
| Neutral | 3,000 |
| Recognized | 6,000 |
| Trusted | 12,000 |
| Esteemed | 24,000 |
| Legendary | 45,000 |
Sacrificing Items to Bankers: Visit any Banker in Gielinor and sacrifice noted high-tier items to earn reputation for your clan. Items are consumed in batches - for example, 20 dragon bones equals 1 reputation point. Higher tier items are more efficient. Leftover items that don't fill a full batch stay in your inventory.
Accepted offerings include:
Killing Bosses (Championing System): The cape you wear determines which faction receives reputation from boss kills - not the boss itself. Purchase the Cape of the Gielinor Bankers from any Banker at Neutral reputation for 25,000 gp, then wear it while slaying bosses.
Wilderness group bosses like Gorefang and Bonemaster award the most reputation per kill. God bosses also grant reputation. This championing system is built to expand for future factions and perks.
Your clan's reputation is shared - everyone contributes together towards the same goal. You can track your clan's reputation progress directly in the Clan Interface under the reputation tab. Whether you're sacrificing ores, slaying bosses, or pushing the wilderness, every clan member's effort counts!
The Auction House has received a significant economy overhaul with the introduction of deposits and sale cuts.
Deposit System:
Listing Durations: You can now choose how long your listing stays active:
Sale Cut: A small percentage is taken from every successful sale.
Both of the wilderness group bosses have received an update!
The first player (or party) to hit the boss tags it for their group. Only the tagged group is eligible for loot - other players can still damage the boss, but they won't receive drops. You'll know if a boss is tagged by another group because the health bar will appear blue instead of the normal green.
If you're solo when you tag and join a party mid-fight, your party dynamically becomes eligible too. Up to 10 players from the tagged group can receive loot, as long as they're within range when the boss dies.
Loot is split into two categories:
Unique/Rare Drops - When a rare item drops, all eligible players receive a loot roll popup. You can Greed (roll for it), or Pass (skip it). Highest roll wins. If everyone passes, the item is voided.
Main & Supply Drops - These are distributed as ground items proportional to your damage contribution. Every eligible player is guaranteed at least 25% of the full loot quantity, so even if you dealt less damage, you're still rewarded for contributing.
To go along with this, we've updated the party system and also introduced a Raid system:
A huge amount of work has gone into behind-the-scenes improvements that you may not see directly:
This update represents hard work and preparation - not just on the features you see, but a massive amount of behind-the-scenes architectural and infrastructure improvements to make Dynasty faster, more stable, and ready for what's coming next.
What's coming next? Slayer content! Starting next week, we'll begin rolling out the Krakens Cove update, followed by the Revenants Cave. So get ready!
We're very proud of this update and hope you enjoy everything that's new.
-Dragonfire Staff Team